![]() ![]() ![]() Not sure if you're asking because you think the game might die soon, but I personally see the game continuing on with a healthy population years from now. The official discord is also quite active, even during the late night/early morning time frame that I play through. I generally play late at night after I get off of work and always load in to a Ramsgate instance that has 5 or more players in it, load in to hunting grounds that are full, and rarely wait more than 3 mins for a pub escalation. (when Reforged went live, or even recently with the CB rework) Since then it's still remained at a healthy state, even when the game has changed in a decisive way. Player numbers exploded a bit when the game launched on Playstation and Xbox, and went up a bit more when it released on switch. 2018 iirc) Back when the game had it's own launcher and was PC only, the population always seemed healthy. But in the meantime, the game’s first month out the door is a promising start for an ambitious free-to-play title.I've been playing Dauntless as my main game more or less since you had to buy in to the beta. Granted, it’s unclear if Dauntless will maintain its post-launch momentum. I accept that a boxed product has value, but the ability for a player to try before you buy, if you will, I think is pretty powerful, and it also sets us up into a really nice kind of service-oriented mentality, where the player is the most valuable reason.” “We have to create a relationship with them that they then reward us with their wallet. “We’re not just trying to get a box out the door and get to buy it, talk them into it and then gone,” Houston told in March. It’s the perfect design approach: give customers the features they want, and they’ll spend money on your game. That means Dauntless has the power to maintain a preexisting install base that inevitably turns free players into paid ones. While purchasing an Elite Track is purely optional, Dauntless’ free-to-play access and cross-platform, cross-progression support gives players plenty of incentive to keep playing. For us to be able to hop into a game and have the same game experience that feels really natural, I think is going to be a really powerful moment for players.”Īlongside Dauntless’ free-to-play approach, players can also purchase a “Hunt Pass Elite Track.” The Elite Track comes with various special rewards, not unlike Fortnite’s “Battle Pass” system. “Let’s say you’ve got your laptop and I’ve only got my phone. “So wherever you are, whoever you want to play with on whatever device you want to play on, you should have that same experience,” Phoenix Labs co-founder Jesse Houston told in March. Both initiatives are part of Phoenix Labs’ “One Dauntless” program, which lets players enjoy the game with similar experiences across platforms. Like Epic Games’ Fortnite, the game also supports cross-progression, meaning a player can hop on PC, play a round, then continue leveling up that same account on PlayStation 4. During its opening week, 60% of the games’ parties were cross-platform, meaning PlayStation 4, Xbox One, and PC players can engage in hunts together. This way, when you download the game to Xbox One, when you log into your. Once you’ve done that, link your game account from the source platform (PSN, for example) and the platform where you’re going to play (Xbox Live, to follow the same example). While impressive in its own right, Dauntless’ success as a cross-platform title is its crowning achievement. All you have to do is create an Epic Games account. Spread across approximately 6 million players, which is an average of around 2.5 hours per player in just one week. In a press release obtained by, Phoenix Labs revealed players engaged in over 20 million Behemoth hunts for just over 15 million hours of in-game playtime. In Dauntless, players work together as “Slayers,” tracking and killing enormous monsters called Behemoths. You can’t find them using the Playstation or Xbox usernames. Now available one year after the game’s PC open beta began, Phoenix Labs revealed that its multiplatform title reached over 6 million players during its launch week, “doubling” its user-count. If you want to add people to your friends list, you’ll have to go to the Add Friends tab and enter their Epic username. Phoenix Labs’ co-op action RPG Dauntless officially launched for PC, PlayStation 4, and Xbox One on May 21. ![]()
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